On-Set Technical Artist - Level 1
Learn the fundamentals of using Unreal Engine for Virtual Production. Come and join the Real-Time revolution!
Available with our bespoke trainer or consultancy add-on.
$649
$399
What are the basics I need to learn for using Unreal Engine on-set?
This course delivers the fundamentals required for anyone considering a career as a On-Set Technical Artist for Virtual Production. It is a comprehensive introduction to Physically Based Rendering, Asset Creation and Ingest, Lighting, Optimisation and Blueprints.
What you get:
Online training for the experts
Virtual Production magic
Access to the community
You'll receive exclusive access to the Final Pixel Academy training platform, where you can work your way through learning at your own pace.
Our courses are completely bespoke, unavailable anywhere else.
You will be invited to join the Final Pixel VP Insider Membership, as well as gain access to our dedicated private Final Pixel Academy Discord server where you can reach out to your instructor and fellow students..
Remote Workstation Access*
If you're not quite ready to invest in a workstation that can run a powerful games engine like Unreal, but still eager to learn, we have a cloud-based solution where you can access a remote workstation for a small fee, thus allowing you to learn Unreal Engine while using your current technology. Enquire within.
The course was ace - I feel supported and excited to keep pushing into Virtual Production - Thank you!
~ Final Pixel Academy student
Course Content
Module 1:
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Physically Based Materials Introduction
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How and Why to Migrate Assets
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Using Transparency in Unreal Engine
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How to Animate a Material
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Using Masking in Materials
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Using Decals in Environments
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How to Control Materials Dynamically
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How to Control the Material UVs
Module 2:
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Asset Creation, Sourcing & Ingest
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Overview of Model Creation
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DCC Software Overview
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How to Source Pre-Made Assets
Module 3:
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Lighting
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An Overview of Different Lighting
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The Difference Between Baked & Dynamic Light
Module 4:
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Introduction to Optimisation
Module 5:
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Using Blueprints
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Introduction to Blueprints
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An Overview of How to Use Blueprints
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Example of Using Tick in Blueprints
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Create a Simple Animations
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Using Blueprint to Create a Simple Brick Scattering Tool
Download the course catalogue for full details
OSVP Digital Badge
Recommended Duration
Commitment
Level
Final Pixel Academy
Masterclass Certificate
Start date
Computer requirements
Delivery & Support
Pre-requisites
2 Weeks
2 - 3 hours per week
Beginner
None
Online classes with support
Able to run Unreal Engine 5.3
Rolling - at own leisure