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On-Set Technical Artist - Level 1

Learn the fundamentals of using Unreal Engine for Virtual Production.  Come and join the Real-Time revolution! 

Available with our bespoke trainer or consultancy add-on.



What are the basics I need to learn for using Unreal Engine on-set?

This course delivers the fundamentals required for anyone considering a career as a On-Set Technical Artist for Virtual Production.  It is a comprehensive introduction to Physically Based Rendering,  Asset Creation and Ingest, Lighting, Optimisation and Blueprints.

What you get:

Online training for the experts

Virtual Production magic

Access to the community

You'll receive exclusive access to the Final Pixel Academy training platform, where you can work your way through learning at your own pace.

Our courses are completely bespoke, unavailable anywhere else.

You will be invited to join the Final Pixel VP Insider Membership, as well as gain access to our dedicated private Final Pixel Academy Discord server where you can reach out to your instructor and fellow students..

Remote Workstation Access*

If you're not quite ready to invest in a workstation that can run a powerful games engine like Unreal, but still eager to learn, we have a cloud-based solution where you can access a remote workstation for a small fee, thus allowing you to learn Unreal Engine while using your current technology. Enquire within.

The course was ace - I feel supported and excited to keep pushing into Virtual Production - Thank you!

~ Final Pixel Academy student

Course Content

Module 1:


  • Physically Based Materials Introduction

  • How and Why to Migrate Assets

  • Using Transparency in Unreal Engine

  • How to Animate a Material

  • Using Masking in Materials

  • Using Decals in Environments

  • How to Control Materials Dynamically

  • How to Control the Material UVs


Module 2:


  • Asset Creation, Sourcing & Ingest

  • Overview of Model Creation

  • DCC Software Overview

  • How to Source Pre-Made Assets


Module 3:


  • Lighting

  • An Overview of Different Lighting

  • The Difference Between Baked & Dynamic Light


Module 4:


  • Introduction to Optimisation


Module 5:


  • Using Blueprints

  • Introduction to Blueprints

  • An Overview of How to Use Blueprints

  • Example of Using Tick in Blueprints

  • Create a Simple Animations 

  • Using Blueprint to Create a Simple Brick Scattering Tool

Download the course catalogue for full details

OSVP Digital Badge

Recommended Duration



Final Pixel Academy 

Masterclass Certificate

Start date

Computer requirements

Delivery & Support


2 Weeks

2 - 3 hours per week



Online classes with support

Able to run Unreal Engine 5.3

Rolling - at own leisure

Welcome to the future of filmmaking

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