top of page

Unreal Engine Expert: Optimisation for Virtual Production

A course detailing the theory and practice behind achieving optimised 3D models for use in LED wall Virtual Production.

Available with our bespoke trainer or consultancy add-on.

$519

$269

What are the basics of using Perforce P4V for Virtual Production?

This course outlines some fundamentals in setting up and using Perforce P4V for use in Virtual Production workflows using Unreal Engine.  Source control is a valuable tool for efficiently and effectively creating 3D Environments in Unreal Engine.

What you get:

Online training for the experts

Virtual Production magic

Access to the community

You'll receive exclusive access to the Final Pixel Academy training platform, where you can work your way through learning at your own pace.

Our courses are completely bespoke, unavailable anywhere else.

You will be given exclusive access to the Final Pixel Academy community of Virtual Production enthusiasts, including our dedicated prvate Final Pixel Academy Discord server.

Remote Workstation Access*

If you're not quite ready to invest in a workstation that can run a powerful games engine like Unreal, but still eager to learn, we have a cloud-based solution where you can access a remote workstation for a small fee, thus allowing you to learn Unreal Engine while using your current technology. Enquire within.

Fun, fierce, two days shooting, learning and working with the immensely talented crew and cohorts from Final Pixel Academy.

 

~ Final Pixel Academy student

Course Content

Module 1:
 

  • Performance Optimisation Theory

  • Introduction

  • Render Pipeline

  • Threads - Theory

  • CPU Game Thread

  • CPU Draw Thread

  • GPU Thread Theory

  • RAM - VRAM

  • Wrap up on Theory

 
Module 2:
 

  • Optimisation in Practice

  • Practice Overview

  • Practice Goals

  • Practice Guidelines & Workflows

  • Threads & Peformance

  • CPU Threads in Practice

  • GPU Threads 1: Meshes

  • GPU Threads 2: Materials

  • GPU Threads 3: Foliage & Particles

  • GPU Threads 4: Light Setup

  • GPU Threads 5: Effects

  • Optimising Texture Maps

  • Mocap Optimisation Demo

  • Further Resources

Download the course catalogue for full details

OSVP Digital Badge

Recommended Duration

Commitment

Level

Final Pixel Academy 

Masterclass Certificate

Start date

Computer requirements

Delivery & Support

Pre-requisites

2 Weeks

3 - 4 hours per week

Intermediate

Some knowledge of 3D Modelling and Unreal Engine

Online classes with support

Able to run Unreal Engine 5.3

Rolling - at own leisure

Welcome to the future of filmmaking

bottom of page